Sub Categories
SUB-CATEGORIES

1. Books: Practical/General Developer Interest:

  • a. Computer history
  • b. Best practices
  • c. Project and career management
  • d. Developer or team efficiency
  • e. Socioeconomic and regulatory
  • f. Career issues

2. Books: Technical:

  • a. Platforms
  • b. Specific languages
  • c. Design Patterns
  • d. Hardware
  • e. Operating systems
  • f. Coding styles
  • g. Modeling
  • h. Architecture
  • i. Source-code optimization
  • j. Code-level security
  • k. Testing
  • l. Web Design and Development
  • m. Protocols
  • n. Databases
  • o. Graphics
  • p. Other

3. Collaboration Tools:

  • a. Workflow
  • b. Meeting management
  • c. Teleconferencing
  • d. Online tools
  • e. Blogs, Wikis, and forums
  • f. Voice and video conferencing
  • g. Knowledge management
  • h. Enterprise collaboration tools
  • i. Application sharing tools
  • j. Document management (sharing) tools
  • k. Virtual team environments
  • l. Real-time solutions
  • m. Distance learning tools
  • n. Internet tools
  • o. Desktop tools
  • p. Other

4. Change and Configuration Management Tools:

  • a. Versioning
  • b. Configuration management
  • c. Automation and process enforcement
  • d. Compliance tools
  • e. Workflow support
  • f. Requirements management tools
  • g. Automated processes
  • h. Product builds
  • i. Other

5. Database Engines and Data Tools:

  • a. Storage management design
  • b. Retrieval management
  • c. Database modeling
  • d. Desktop search
  • e. Enterprise search
  • f. Database security
  • g. Database optimization
  • h. Connectivity
  • i. Reporting
  • j. Database security
  • k. Other

6. Design Tools and Modeling:

  • a. Requirements gathering
  • b. Modeling
  • c. Automatic generation of code from models
  • d. GUI design
  • e. Prototype design
  • f. Analysis tools
  • g. Other

7. Development Environments:

  • a. Innovative programming languages
  • b. Source code editors
  • c. IDEs
  • d. If your product is an IDE, what is your application target market? (Example: games, mobile, enterprise, CAD, mobile and others)
  • e. Other

8. Enterprise Tools:

  • a. SOA
  • b. Business-process orchestration
  • c. Enterprise project management
  • d. Middleware
  • e. Portals
  • f. ESB Tools
  • g. Application Management
  • h. Executive Information Systems
  • i. Monitoring of business assets
  • j. Process optimization
  • k. Other

9. Libraries, Frameworks and Components:

  • a. Library
  • b. Framework
  • c. Component
  • d. Security
  • e. Transactions
  • f. Graphical user interfaces
  • g. Database connectivity
  • h. Stand-alone components
  • i. Component libraries
  • j. Internationalization tools
  • k. Templates
  • l. UI tools
  • m. Client-side software tools
  • n. SDKs
  • o. Other

10. Mobile Development Tools:

  • a. B-B enterprise development tools
  • b. B-C development tools
  • c. Development kits
  • d. Network management and roll-out
  • e. Game development
  • f. Processor management technology
  • g. Middleware
  • h. Monitoring tools
  • i. Other

11. Project Management Tools:

  • a. Planning and Scheduling
  • b. Costs estimation, program size and development effort
  • c. Capacity and Resource management
  • d. Document management
  • e. Risk management
  • f. Tracking productivity
  • g. Trend Analysis
  • h. Best practices
  • s
  • i. Portfolio management
  • j. Other

12. Security Tools:

  • a. Code vulnerability scanners
  • b. Fuzzing tools
  • c. Anti-plagiarism software tools
  • d. Authentication and encryption tools
  • e. Firewalls
  • f. Network monitoring tools
  • g. System monitoring (Auditing Tools)
  • h. Database vulnerability tools
  • i. Spam
  • j. Other

13. Testing Tools:

  • a. Tools for test scripting
  • b. Automated testing tools
  • c. Static testing tools
  • d. Defect tracking
  • e. Bug tracking
  • f. Functional testing
  • g. Load testing tools
  • h. Unit testing
  • i. Tracking and documentation
  • j. Quality assurance planning
  • k. Test-case design
  • l. White- and black-box testing
  • m. Source code analysis
  • n. Web-based tools
  • o. Other

14. Utilities:

  • a. Code optimizers
  • b. Coding standards tools
  • c. Build tools
  • d. Platform and device emulators
  • e. Code obfuscators
  • f. Messaging solutions
  • g. Help-authoring tools
  • h. Product-demonstration tools
  • i. Reverse-engineering tools
  • j. Virtualization tools
  • k. Code versioning tools
  • l. Hardware solutions
  • m. Other

15. Web Development Tools:

  • a. Middleware
  • b. SOA design and development tools
  • c. Mashups
  • d. Service Oriented Business Applications (SOBA)
  • e. Monitoring tools
  • f. IDEs
  • g. B-B enterprise development tools
  • h. B-C development tools
  • i. Network management and roll-out
  • j. Game development
  • k. Processor management technology
  • l. Search Tools
  • m. Other

16. Websites/Developer Networks:

  • none